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Eu4 espionage usefulness
Eu4 espionage usefulness







  1. Eu4 espionage usefulness mod#
  2. Eu4 espionage usefulness free#

While diplomatic ideas might give you more diplomats, each of the diplomats have a significantly greater chance of being detected. In your contrast between diplomatic and espionage ideas I believe you are forgetting about two things: foreign spy detection, and the other diplomats you had before taking the idea group.

  • With Mare Nostrum DLC: increase siege ability bonus from spy network size (e.g.
  • Add envoy travel time bonus (when you have 1 diplomat travel time is more precious than when you have 2).
  • Replace "-25% cost to fabricate claims" with "-25% cost of all covert actions".
  • I suggest following changes to Espionage group:

    eu4 espionage usefulness

    For all these cases effective speed is 150%, which is worse than having 2 diplomats. Also, with Mare Nostrum spy networks are often built because of their siege ability bonus. Other covert actions get neither bonuses nor discounts. The only one which gets any kind of bonus in Espionage is "Support Rebels", which requires whopping 60 points, and bonus itself is not so impressive (+15% monthly rebellion grows boost instead of +10% base). So, Espionage and Diplomatic are actually balanced for the purpose of making claims (it wasn't obvious to me when I started writing this post). If we are making claims, Espionage provides 25% cost reduction, so effective speed becomes 200% (if speed is 1 point per month, with diplomatic we need 20 months to get 20 points and with espionage we need 10 months to get 15 points). Now, let's assume that the only diplomats we can use for spy networks are those provided by idea group - others are busy with something else, and compare efficiency of 2 diplomats from Diplomatic with 1 diplomat from Espionage.ĭiplomatic: spy network construction speed is 100%, resulting in 200% in total.Įspionage: spy network construction speed is 150%

    Eu4 espionage usefulness free#

    However, in practice we often build spy networks in parallel, especially if we have enough free diplomats for that. If our goal is to construct spy network in a single country, having 2 diplomats it's not really helpful. If the country can kill all pretender rebel armies without losing their capital to them, they "win" against your supported heir.Let's compare how Espionage and Diplomatic ideas affect construction of spy networks.ĭiplomatic ideas give us 2 diplomats, while Espionage gives only 1 diplomat. These rebel armies won't spawn in the capital (unless the country only has 1 province).

  • 1 pretender rebel army, if the country has less than 10 provinces (not included: islands and oversea provinces).
  • 2 pretender rebel armies, if the country has between 10 and 15 provinces (not included: islands and oversea provinces).
  • 3 pretender rebel armies, if the country has at least 15 provinces (not included: islands and oversea provinces) and 1 additional army, if the country's army is bigger than 200.
  • The other country will get an event (visible for every nation), which will spawn rebels:

    eu4 espionage usefulness

    You will be able to use the diplomatic action again 10 years afterwards. The price depends on the target countries government rank: You need to pay some money, so that your relative can hire some mercenaries. the specific country has the goverment type "monarchy", but not "elective monarchy".the specific country is not a subject country.you have the government type "monarchy", but not "elective monarchy".The diplomatic action can be found under the "covert" category.Ĭonditions that have to be met for the diplomatic action to be visible, are:

    eu4 espionage usefulness

    Eu4 espionage usefulness mod#

    FEATURESThis mod allows you to support a relative of your dynasty as a heir of another country.









    Eu4 espionage usefulness